Wildfire Rescue! Now Live!
It's been a long time coming, but I've finally posted my cooperative mint-sized game "Wildfire Rescue!" to the site. For those of you who don't know, this is a game where you play as a group of park rangers trying to get campers out of the forest before the wildfire spreads too far. This is the smallest print and play game on the site as it all fits into a mint tin! Take that "Buried Treasure" with 600+ components! This was initially designed for a BoardGameGeek competition. Out of 17+ competitors, it placed 5th Best Artwork & Graphic Design, 6th Best Rule Book, 7th Best Overall Game, and 8th Best Use of Theme. Download it here on the site!
Buried Treasure! Rulebook
I've been busy drawing the illustrations for the game, I'm now at 37, but I've been working on the rulebook as well. I need to make sure that the rules are well written so anyone can read them and understand how to play the game. Something I noticed I was missing from the rulebook was the cards! It's a little hard to do this without having a finished card that has most of the elements across each deck. I've also started working on the graphic design of the rulebook which will make it look more like a ship's log, tying into the theme of the game a little more. That's it for now, but rest assured steady progress is being made!
Buried Treasure! Blackbeard Card
I've been working hard on this game; getting the rules ironed out, drawing, and playtesting. Honestly, it seems to go on forever without end. However, I decided to stop and colour the Blackbeard illustration that I did and place it in a card to get a "final" outlook on how cards would look like. I am very glad I did. For any of you who know about long projects, they can be a downer. One day you're incredibly excited about the project, and the next you've hit the doldrums (see what I did there?) and don't want to go on. To see at least one part of the project in a final stage can reinvigorate you giving you the energy to push on. That's what this card has done for me. I know there's still work to do on it. I'm not quite happy with the way the bottom parchment colour is so similar to the illustration background parchment. I tried changing that, but it didn't quite look right. Now that I'm writing this, I think possibly making it look like the name/stats are on a separate piece of paper placed on top of the paper with the illustration on it. It might give it more of a privateer captain's desk as they're trying to find out more about the villain. I decided to go with a parchment background to the pirates, shop, and possibly the other decks to help it look like it was drawn in world by explorers and sailors. I want this world to feel lived in, and to give the player the opportunity to feel as though they're a part of the world rather than just playing a game about pirates. Those are my thoughts, let me know what you think!
Here Be Pirates!
While I still have 2 more creatures to draw, after drawing the mermaid, I decided to dive into drawing a pirate and find out what they would look like. I had previously tried about a dozen or so different art styles and "cartoony" styles for it, which is why the mermaid was so daunting. Since she was part human, how she turned out would determine the look of the pirates in the game. This drawing took me about an hour to complete, and I think it ended up looking fantastic! Can you guess which pirate it is?
Buried Treasure - Mermaids!
The drawing continues for Buried Treasure. There are around 88 illustrations to draw and colour; who am I kidding, there are exactly 88 illustrations that need to be done. I've worked my way through most of the shop deck and the creature deck with only two more creatures remaining thanks to my work tonight. I present to you... the mermaid card! Mermaids in mythology are either one of two options: sweet innocent sea creatures who want to walk on land or kiss guys and then you have the murdering sea creatures of nightmares. I wanted to marry those two outlooks together. I wanted to bring a mermaid who looks completely innocent, but juxtapose that with bones and death that she's clearly responsible for. It's that juxtaposition between those two outlooks that creates a really creepy sensation of a mermaid who's doing these terrible things but she doesn't feel like they're anything bad. After all, she's just hunting for her next meal right? So in the end I want players to be visually attracted to her but fear her for her abilities and her carefree attitude towards killing people. Hopefully the drawing conveys that to others, because it sure does to me. Creepy!
Welcome to Karl Juhlke Games
Welcome to Karl Juhlke Games. This is our brand new site where you can see games and updates, and comment on pretty much everything. Here at Karl Juhlke Games, we believe that games should be accessible to everyone, no matter their income. That's why all of our games are, and will continue to be, free to download as PnP files (Print and Play). You can print them at a reduced DPI with as many assets as we can put together. All updates will be posted here for you to see, each giving you further insight into the projects we're currently working on. If any news happens, we'll let you know.