It's been a very busy weekend for me as I had gone to ProtoTO showcasing Deliveries on Track, Project Icarus, and Buried Treasure. I received pages and pages of feedback and had suggestions on how to improve the game. This update covers a few of the requested changes that should help immerse players into the world and clear up the visual clutter of the old card. This updated delivery card went from a black translucent bar to a flatbed train car carrying crates of cargo. These cards are now going to be able to be placed behind your locomotive once completed, giving each player a sense of accomplishment as they get closer to their goal. The icons have also been updated with different shapes to give each their own unique look. This way when you look at the side of the card when they're in your hand, there's no doubt which cargo is needed for a delivery and which cargo cards you have. This should also help colour blind players as colours aren't the primary element for "quick-glance" recognition any more. Another common bit of feedback was the fact that the cargo cards and delivery cards looked too similar. While they still share the same background, the "side" of the card now shows the location, the word "Delivery" and the items needed in a coloured bar matching the colour of the background. The other side of the card no longer has the same information, but rather the bonus for the delivery if it has one. The ground of the delivery cards doesn't match the background, but rather matches the ground of your locomotive keeping some consistency when placing them down behind your locomotive. The crates should also help differentiate them from the cargo cards as they look quite different and help give the sense that it is a complete delivery. I'm still tweaking other elements of the game, and will post when the next version of the game is ready to be downloaded!
Buried Treasure on Sale!
I'm very happy to announce that the Game Crafter sale for Buried Treasure is now LIVE at The Game Crafter: The more people buy the game, the cheaper the game becomes for all people who buy into the sale so you'll have the cheapest price it goes down to. Purchasing this game helps support me in future game development and pay for a very small fraction of the time I invested into this game (I get $10 USD per copy sold). Thank you for your continued support!
Deliveries on Track
It’s 1889 and trains are the pinnacle of transportation across the country. You’ve started your own train line and your job is to take your locomotive and make deliveries to the towns in need of what you're bringing them. The government’s promised a juicy grant to help the most promising railroad build up their line in the country. It's not going to be an easy trip with robbers lying in wait, couplings coming loose, and other locomotives trying to ensure they get the government grant to build their rail line. I've been working hard on a new game called Deliveries on Track. In this card game, players make deliveries and the first player to successfully make 5 deliveries wins the game. There are 3 different game modes that can be played at the same time by different players for varying difficulties; this involves the backgrounds of the cards where you can get the cargo you need from anywhere (the standard game), getting cargo from the specific location on the back of the delivery card (All the Same), and getting cargo from specific locations as mentioned on the delivery card (Specific Locations). The benefit to this is that players don't need separate cards for the different difficulties. I'll be bringing this game to ProtoTO where you can playtest it during sessions 1 and 2 on Saturday the 28th.
Project Icarus Launches!
Not a week after the release of Buried Treasure was released, I entered a new game into another contest. It was conceptualized and created in under 24 hours for a 24 hour game design contest. That's a 24 hour block of time including eating, sleeping, working, etc. So it was DEFINITELY created in less time than that. It's a "completed" game meaning you can play it with all of the components and artwork. It has a LOT of testing to go through and additional revisions as well. The solar system is erupting into chaos. The dying sun is releasing intense bursts of solar radiation that’s destroying the planets around it, making it an invitation for death for anyone who enters the system. However due to the extreme solar activity, brand new elements are being formed and are worth billions of units. You’re one of a few brave mercenaries trying to make your way through the system gathering as many resources as you can before the sun goes supernova. You’ll find higher valued resources as you get closer to the sun, but it’ll be hard on your shields. Will you get the resources you need to set yourself up for life, or will you fly too close to the sun and be destroyed? Project Icarus is a 1-4 player game that plays in roughly 15-30 minutes. We're looking for playtesters for Project Icarus. Links are located on the game page.
Buried Treasure Released!
Buried Treasure is now released! Head over to the Buried Treasure page to download the print and play package (free) or purchase it at the Game Crafter (costs money)! We hope you enjoy it!
Cards are Complete
I don't know how I let this one slip. A few weeks back I completed the cards for Buried Treasure; over 350 hours were put into the artwork for this game, with over 300 hours being put into the cards themselves. With 74 total cards in 6 different deck, this is the most expansive artwork done in one of our games to date. While each one is drawn and coloured in at a very high resolution, most of them will only be seen on poker sized cards. There is a plan in motion to sell some prints of the artwork at a later date. Stay tuned for more information regarding that.