Buried Treasure Released!
Buried Treasure is now released! Head over to the Buried Treasure page to download the print and play package (free) or purchase it at the Game Crafter (costs money)! We hope you enjoy it!
Cards are Complete
I don't know how I let this one slip. A few weeks back I completed the cards for Buried Treasure; over 350 hours were put into the artwork for this game, with over 300 hours being put into the cards themselves. With 74 total cards in 6 different deck, this is the most expansive artwork done in one of our games to date. While each one is drawn and coloured in at a very high resolution, most of them will only be seen on poker sized cards. There is a plan in motion to sell some prints of the artwork at a later date. Stay tuned for more information regarding that.
Buried Treasure to be Released July 1, 2019
The wait is finally over, and I am very happy to announce that Buried Treasure will be released to the public on July 1, 2019. Buried Treasure is a world-building/open-world sandbox game that is built as the players take their turn. Instead of using a standard playing board, players build the game board by drawing tiles when they explore the world. If the tiles are ever used up, players can still sail throughout the map trying to find more treasure on islands, by diving, and attacking pirates/sea creatures/other players. Outfitting your ship and crew allows you to specialize your ship to be better at attacking, exploring, defense, or speed. We've also added in storms which can rip parts off of your ship and throw you and other players in range of the storm off course. You never know what to expect when you play this game! After over 750 hours of work put into this game, you will be able to either download the files for free as a Print and Play package, or purchase it directly from The Game Crafter. Both options are set up to be the lowest cost possible so more people can play the game, no matter their budget. A TableTopia and Tabletop Simulator versions of the game will also be coming up in the next few months so people can play it online without needed to purchase it or craft the game themselves. Here at Karl Juhlke Games, we believe that things should be affordable to everyone. As such, the Game Crafter edition is set up to have 0% profit for us. What you're paying is the cost to manufacture the game, plus shipping to your door. As we get closer to the date, we'll have more updates!
Diving Cards are Complete!
So the diving cards are now complete! It's taken roughly 45 hours to fully complete them from the initial drawing to the final colouring. Though I do have some artistic abilities, my favourite part of the process is definitely creating the game mechanics. My least favourite part is definitely the drawing. I tend to go up and down on whether I enjoy it or not. Though after finishing this, I must say that I'm very happy with the result. The diving and storm cards are the most labour intensive drawings to complete out of the entire game due to the amount of detailing and shading. The rest should go by relatively quickly. I'm hoping to have everything done by June 1 of this year, but I'm aware it might take until July 1. Doing the rough math, with 47 more cards to colour, it'll take me a total of 100 hours to colour; around 4 full days of non-stop colouring. Thankfully, I won't be doing it all in one sitting.
Colours and More Colours
I've finished the drawings a few weeks back, and have been hard at work putting together the rulebook, box art, additional tokens, and colouring the drawings. I've done around 19 out of the 75 drawings, including all of the pirates, and at least 1 card from each deck. I'm incredibly happy with where the illustrations are and I think they're going to really immerse the players in the theme of the game. When I originally did the drawings, I thought they looked fantastic, and once I started colouring them, I am incredibly happy that I didn't do the same thing that I did with LOSS! in Space where I left the illustrations black and white. These drawings were made to be coloured. My goal is to put together the art and box for June, and have the "final" print and play files ready by July. This game may still change with additional play testing that's taking place in the next few months, but not much will change with the art which is why I'm content to spend 3-4 hours total on the drawing and colouring of each illustration. More updates to follow in the next few weeks!
Equate This! Box Art
Equate This! now has box art! I've made this sample one and have a few measurements to fix, mainly the height of the box. Right now it's a little too tall. I experimented with making an insert, and it worked out pretty well. I'll post another update when the updated box art is added to the download section for the game.