The Mall is Under Construction
Description
You're the head of a contracting business competing with other contracting businesses to build the best mall in the Tri-City area. Each of you have been given a contract from a local company who hired you to build the best mall possible. They're also supplying market research which is sure to bring in even more shoppers. Will you build a better mall than the other companies, or will you be left in the dust by your competitors?
Components
- Rulebook
- 54 Cards
- 2 Lobby Cards
- 2 Reference Cards
- 1 First Player Card
- 1 Media Blitz Card
- 4 Double Sided Public Market Research Cards
- 44 Mall Cards
▼ Changelog
v.0.7.1
RULES- Additional playtesters added to rulebook.
v.0.7
CARDS- Card icons on lobby card have been updated to generic card currency.
- Reference cards have been updated to include discarding down to 8 cards at the end of your turn.
- Mall and Market Research card backs have been updated with the appropriate cost value (Mall - 1, Market Research - 2).
- Market Research cards are worth 2 cards when paying to build cards.
- "Build Cards" section has been re-written to clarify new Market Research cost value. An illustration has been included as well.
- There is now a hand limit of 8 cards.
v.0.6
CARDS- Removed "Sporting" illustrations from "Entertainment" and put onto "Clothing". Clothing is available in both "Clothing" and "Sporting" and green fits better with a field.
- Fixed spelling error on "Player Reference" card.
- Added "Media Blitz" and "Public Market Research" to "Scoring" card.
- Lobby cards "Build" has now been replaced with "Cost".
- Lobby cards now show both Mall and Market Research icons under "Cost".
- Lobby cards now say "# of Sections/Card" instead of "# of Stores/Card" to help clear up any confusion as to whether or not Market Research sections count as part of the cost to build.
- Lobby cards now have the updated category names; mainly "Clothing & Sporting" and "Entertainment & Gaming".
- Adjusted artwork on "Media Blitz" and "First Player" cards to match the new layout of the Public Market Research cards.
- Fixed vector illustration stitching issues on several cards.
- Updated cards used in rules.
- Fixed minor grammar and spelling mistakes throughout.
v.0.5.2
RULES- Changed "flip to the correct side" in Setup step 2 on page 2 to "both function in the same way".
- Reworded "Private Market Research" to convey both what Market Research does and what it represents thematically.
v.0.5.1
CARDS- All cards now have illustrations on them instead of the standard base colour.
- All Public Market Research cards now have the new market research background and have 2 points on the bottom.
- All Public Market Research cards with "Largest Store" now have "Fewest Accessible Stores" instead.
- "Have 4 or more stores with a size of 2 squares in a row." has been changed to "Have 4 or more stores with an exact size of 2 squares in a row."
- "Have 6 or fewer stores not connected to a hallway." has been replaced with "Have a single card overlap 2 or more other cards."
- Created solo and co-op modes of play.
- Created a new variant called "Contracts".
- Outlined in "Public Market Research Goals" that you don't draw these cards on your turn, but rather claim them when you meet the criteria.
- Public Market Research cards now score 2 points at the end of the game.
- Specified that in order for your mall to score, your lobby card must have at least 1 square on both the outside and inside of the mall.
- Removed references to "hallways". They were a bigger part of an earlier version and people kept getting confused by the terminology.
- "Hallways" section has been replaced with "Accessible Stores" which explains what makes a store be able to score in your mall.
v.0.4.2
CARDS- Updated lobby card to clarify the amount of stores/research per card and the cost to build that card into your mall.
- The "Early Bird Bonus" card has been renamed to "Media Blitz".
- Reorganized the order that things are scored to make it easier for players.
- Added text to show where the interior of the mall is and added additional faded cards to give the illustrations more context.
- Clarified in the text the cost to build cards rather than just saying "look at the lobby card".
- In Setup, "take an lobby card" has been corrected to "take a lobby card".
- Reorganized the order that things are scored to make it easier for players.
- Added section talking about hallways and how they're created.
- Added 2 scoring examples.
- Created a bigger distinction between Private Market Research cards and Public Market Research goals.
- Removed FAQ section and worked it into the copy throughout the rulebook.
- Added a breakdown of all of the Private Market Research cards on back cover.
v.0.4.1
- Changed "Top Pharmacy" goal card to state "Largest Health & Beauty Store" instead of "Most Accessible Health & Beauty Stores".
- Fixed typo on "Top Pharmacy" Public Market Research goal.
v.0.4
- Rules were re-written to simplify the game play.
- Cards were redesigned to help placement issues.
- Scoring has been re-implemented to make it easier to calculate your scores.
- Game is now exclusively 2 player.
- Stores now score points rather than full cards.
- Super stores introduced.
- Private market research goals are now on the cards themselves.
- Public market research cards re-introduced as tie breakers (no points).
- First player card introduced.
- Early Bird Bonus card point value reduced to 2.
- Cards no longer have point values written on them, and no longer score differently based on their square footage.
- Building mall card costs have been changed.
- After building, players can draw 2 mall cards or 1 market research card.
- If a player doesn't build on their turn, they can choose 2 mall cards or 1 market research cost twice; in any combination (2 mall cards and 1 market research card, 4 mall cards, or 2 market research cards).
- Hand limit removed.
- Players can no longer rearrange their malls.
- Hallway placement rules simplified.
- Mall cards can overlap.
- Mall cards can no longer be placed kitty corner, they must be touching at least 1 square on another card.
- Rulebook redesigned.
- Booklet version of the rulebook has been included.
v.0.1.2
- Rules were re-written to help clarify certain questions.
- Diagrams were added to rules.
- When rearranging your mall, you need to have the new card touch at least 1 of the other cards the original card was touching.
- Points went down from multiples of 5 (5, 10, 15) to multiples of 1 (1, 2, 3) for easier scoring.
- Order in which elements are scored in was changed.
- All mall cards score points at the end of the game if all of their stores are accessible to a valid hallway.
v.0.1.2
- Market Research cards are now embedded into the mall cards.
- "Early Bird Bonus" given to first player who completes their mall.
- Sub-categories added to mall cards.
- Building mall cards have been simplified.
- Cards can no longer be angled in a mall.
- Cost for mall cards have been changed.
- End game scoring for mall cards has been changed.
- Scoring has been simplified.
v.0.1
- Rules released to public.