Project Icarus Released and on Tabletop Simulator!

Well the day has finally come and Project Icarus is out of active development! This means the game is more or less complete, but an issue or two might pop up that I'll need to fix. You can download it on the game page, or you can play it on Tabletop Simulator! That's right, you can play Project Icarus without having to buy it, or print and play it! This also means that those issues will be updated automatically when you subscribe to the file. Don't forget to check out the music you can play when playing the game as well on TTS. Check it out and don't forget to leave a comment! Thank you again everyone who helped me along the way. Your help was invaluable to bring the game to where it is today.
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Project Icarus Close to Release

You'll notice that Project Icarus got a makeover! While I've been focusing on the game play when making changes, I finally decided that it was time to update the graphic aspect of the game as well. This game got it's humble beginning on Board Game Geek's 24-hour contest. That's a solid chunk of 24 hours rather than 24 design hours. I finished the first version of the game in 7 hours (the most I could have in the 24 hours with my day job and a family), and ended up winning the contest! The next version of Project Icarus is nearing completion, but we still need to cross a few more t's and dot a few more i's. We're very excited where this game is at and know that it's because of the playtesters who have pushed this game to its limits that helped it get where it is today. We also have some surprises in regards to the game. We're hoping to have a Tabletop Simulator version of the game and a trailer done within the next week!
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Deliveries on Track v.0.7 is Released!

Deliveries on Track v.0.7 has been released! This version features single player, a new catch up mechanic called "Full Steam Ahead" and player reference cards for quick reference when playing. A few rules have been reworded as well so everyone can hopefully understand them better. Download it for free from our website today!
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LOSS! in Space is Getting in Your (Poker) Face

While working on other projects, I've been busy resizing the LOSS! in Space cards from something a little less odd (2.45"x3.95") into something more manageable (2.5"x3.5"). For those of you follow tabletop games (you're on this site, so I'm assuming you do), it goes from a non-standard size to a poker sized card. This means that for those of you print the game off, you can use sleeves to protect your hard work and play with it knowing they're far less likely to bend/break/crease. Or for those of you like me who don't sleeve their cards (I feel the shame coming already), you should be able to fit them in boxes a little more easily. I'm pretty far along with the resizing. Thankfully since I created the cards using a database, I'm able to make the size changes on one card and then run it through the program and get all 180 cards done. The only issue I thought I would have was with the parsec cards (pictured - left is the original size, right is the new size). For those of you who haven't played the game, the parsec cards are the score cards in the game. As you gain distance in the game, you advance your ship (the die) by 1 or 2 spaces depending on how far you go. Each square was designed to be the exact size of a 16mm die (standard size for those wondering), and sizing the card down to fit the new width meant that I couldn't use 16mm boxes anymore. However, I was able to put it down to 14mm and with the additional spacing between the boxes, the die fits there nicely and doesn't overhang over the other numbers. The print and play files should be updated in the next few weeks.
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And Time Passes BGG Page is Live!

With the help of a lot of people, I finished "And Time Passes" for the Button Shy Games 18-ICG (identical card game) contest. In this game, every card had to be identical; the front and back of the card could be different, but the 18 cards would all have to have the same front and back. My game "And Time Passes" makes players create their day with various activities while they try to be the most productive player without getting exhausted. Each card has 4 productive activities marked by orange arrows, and resting activities marked by blue arrows. Players place down cards on the table to create a shared timeline adding different activities to increase their productivity score. If a player has a productivity score over 10, they're exhausted and need to get their score down otherwise they lose the game. When placing cards, players are able to rotate and/or flip their card to affect the timeline in the way they want. A lot of work and playtesting went into this game. Originally when I heard of the contest, I knew it would be a huge challenge, but was able to work out a possibility for a 2 player version, followed by a 1 player version. Click on the link above to visit the game page on this site, or on the other link to visit it on BGG (Board Game Geek). On both pages, you can watch videos on how to play the game, as well as an overview of the game which doubled as my submission video to Button Shy Games.
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Karl Juhlke Games


Here at Karl Juhlke Games, we strive to bring you the best games possible at the most affordable price possible; free. Every game we make will be available for free here as a print and play (PnP) package. We also value your feedback, so any you have, please use the Feedback Contact Form to let us know. We appreciate you stopping by, feel free to look at our games and print a few off for your next game night.

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